![]() ![]() To change the intensity of the bump effect, fiddle with the Strength and Distance values. Change the viewport to Rendered to see live results. Now connect the Normal output of the Bump node to the Normal input of the Diffuse node and see your bump map applied to the model. If you don’t have a black and white bump map and use a colour map instead (like a diffuse map), choose the Alpha output and connect it to the Height input. How to make custom bump maps Ask Question Asked 8 years, 7 months ago Modified 8 years, 7 months ago Viewed 3k times 6 I'm working on a bathroom interior, and I figured that one of the main things I need is to have a good drywall bump map. Open your bump map in the texture node, then connect its colour output to the Height input of the Bump node. ![]() a new Bump Map node (Add – Vector – Bump).a new Texture Map node (Add – Texture – Image Texture).The height value will be sampled at the shading point and two nearby points. To add a Bump Map to this setup, we’ll need to add two things: The Bump node generates a perturbed normal from a height texture, for bump mapping. When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this:įeel free to change the diffuse colour or add a texture map to it’s colour input. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |